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Our Health games ecosystem

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SERIUS GAMES

These are digital games that have a primary purpose beyond mere entertainment. They engage users in activities related to learning, training, simulation, or problem-solving. Among them are digital therapies that assist patients with various treatments for autism, depression, ADHD, and other conditions.

SIMULATIONS

Step into the virtual world: Immersive simulations recreate real-world situations or processes, utilizing software and programming techniques to craft a digital environment that mimics the key elements of the system being simulated. Realism, interactivity, and feedback are at the core of these simulations, providing users with an engaging and insightful experience

ADVERGAMES 

Advergames: Harnessing the power of games to promote brands, products, ideas, and services. Through engaging gameplay and captivating experiences, advergames drive positive brand association, increase message retention, and boost recall.

NEURALZONE

Our health games ecosystem

Health 

Support tools for healthcare professionals and patients. Games and digital therapies for treatment support, training, and learning

SUSTAINABILITY AND SOCIAL ENGAGEMENT

Our projects aim to promote sustainable actions in various areas, primarily contributing to the reduction of social inequality by providing accessible resources to meet healthcare needs.

Entertainment 

enaldinho no mundo do zap 

SUCCESS case 

Helping oncology patients eat better

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All contents 

FINANCE

ENTREPRENEURSHIP

ESG

HEALTH CARE

MEDICAL LABS

MENTAL HEALTH

NEW PROCESSES

COMPLIANCE

HUMAN RESOURCES

DIVERSITY & INCLUSION 

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Benefits of Gamified Content

  • Engagement: By design, games are inherently engaging and fun, keeping learners focused and motivated throughout the learning experience.

  • Personalization: Games can be tailored to the specific needs of each organization, learner, or content area, ensuring a truly personalized learning journey.

  • Active Learning: Games require learners to actively participate, fostering deeper understanding and retention of the material.

  • Application of Knowledge: Games provide a platform for learners to apply their newfound knowledge in real-world scenarios, solidifying learning and promoting practical application.

Examples of how games can be used for learning or rehabilitation

  • Simulation Games: Equip learners to navigate complex systems, such as the human body or financial markets, in a safe and controlled environment.

  • Puzzle Games: Challenge learners to solve problems, applying mathematical or scientific concepts in a fun and interactive way.

  • Adventure Games:Transport learners to different times and cultures, providing an immersive and enriching learning experience.

  • Sensor-based Games:Deliver real-time performance feedback to users, aiding in physical rehabilitation and movement optimization.

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